![]() Since WASM only supports 32-bit pointers, this will likely be less buggy than 64-bit, but less performant.ģ2-bit Linux compilation with SDL2 and OpenAL. All release packages include both Intel and ARM64.Ħ4-bit Linux compilation with SDL2 and OpenAL. DirectX dependencies are replaced with SDL2 and OpenAL.Ħ4-bit MacOS compilation with SDL2 and OpenAL. OpenJKDF2 supports the following configurations: ConfigurationĦ4-bit Windows compilation with SDL2 and OpenAL. Dumping the soundtrack from disks at install time is planned for a future release of OpenJKDF2, but is not currently implemented. If files are missing, it will instead attempt to use a GOG track number from MUSIC/Track.ogg. Original disk soundtracks can also be loaded from MUSIC/1/Track.ogg and MUSIC/2/Track.ogg for each disk's soundtrack. Support for playing the original soundtrack from Ogg Vorbis files is primarily supported for the GOG and Steam versions of the game assets. If you'd like to try before you buy, a WebAssembly demo of OpenJKDF2 can be found at. The GOG version is recommended, since it is DRM-free and also includes the soundtrack in Ogg Vorbis format. ![]() OpenJKDF2 does not include any original game assets a valid copy of JKDF2 is required and can be purchased from GOG or Steam. ![]() It also contains the original versions of byacc and flex used for COG script parsing. Files are organized as closely to the original game as possible, based on symbols from the Grim Fandango Remaster Android/Linux/macOS port, as well as scattered assertions from various other games. OpenJKDF2 is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux.
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